

When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it.


If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).I did not like feeling forced to leave my favourites behind.Your current IP address has been blocked due to bad behavior, which generally means one of the following: Whilst this may seem out of place, it often forced you to pre-plan your party (and thus, combat style/capabilities) if you didn't want to piss off the wrong partymember. This irked me enough to be included in a discussion about combat. That one locked chest during the prologue. Not "I died 5 times when it used this attack, at what time must I dodge or use a potion?" In my mind, a boss fight should be about A) Knowing your enemy, Knowing you party's roles, and C) How to use your strength against the enemy's weakness. I tended to find the bosses tedious, and often emphasising parts of the mechanics I didn't like. Mages aren't all glass-cannons, some stand in the middle of the maelstrom, controlling the chaos around them.Ī conversation system that lets me snark, sarcasm, and joke my way through EVERYTHING. Tactics, my god, I spent so long on this screen writing convoluted setups for Anders, Merril, and Aveline (The rest were pretty straight-foreward) for all my friends, this is actually what got me into the game in the first place.Ī playable rogue-type that didn't suck, but also wasn't mandatory to get the "full" benefit of the game, a squadmember rogue can do most of the same things. My only experience with anything more fluid than that was KOTOR (which did an excellent job of hiding the turnbased system of it), and whilst you COULD argue that the DA system is just an evolution (less turn-based, more real-time) of that used in KOTOR, I'd have to disagree, the core mechanics are fundamentally different. I came to DA2 many years ago as a "general" (J)RPG player.
